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Vectors: magnitude and direction

Quantities that need both “how much” and “which way.”

Scalar vs vector

A scalar is a pure amount: 5 kg, 20°C, $12. A vector carries amount and direction: 5 km east, a wind blowing 20 km/h from the north, a push diagonally up a ramp. If you only keep the size and throw away the direction, you lose the ability to aim, navigate, or balance forces.

Where vectors show up outside class

Components and magnitude

In the plane we write ⟨x, y⟩: the eastward part and the northward part. The magnitude (length of the arrow) is

|v| = √(x² + y²)

That is the Pythagorean theorem—the same geometry as a ladder leaning on a wall. The classic 3-4-5 triangle is a vector magnitude in disguise: ⟨3, 4⟩ has length 5.

Component explorer

Interactive Change x and y

Try it: Set x = 3, y = 4. Magnitude should read 5.00. Then try negative components and watch the arrow flip quadrant.

⟨x, y⟩ = ⟨3, 4⟩
|v| = 5.00

Adding vectors

Add components separately: ⟨a, b⟩ + ⟨c, d⟩ = ⟨a+c, b+d⟩. Picture placing the tail of the second arrow at the tip of the first; the sum runs from the start of the first to the end of the second. That is how combined displacements or combined forces are built.

Scaling

Multiply by a number k: k⟨x, y⟩ = ⟨kx, ky⟩. Positive k longer or shorter in the same direction; negative k reverses direction. Magnitude becomes |k| times the original length—length itself is never negative.

Practice — Honors → Vectors

Open Hyper-Scale Lab

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